EMBERWAKETHE LAST HEARTH MADE BY HOBO

A FANTASY WORLD IN THE MAKING

EmberwakeThe Last Hearth

A world worth
returning to.

In a valley touched by cold and ash, the smallest act of kindness can become a reason to stay.

Explore the world

Early development Not yet publicly playable

Bracken Quay imagined as a misty mountain harbour, with craftspeople tending a warmly lit timber workshop.
BRACKEN QUAY · ASTER VALEAI-assisted concept art · Not gameplay

Not everything broken is beyond repair.

WELCOME TO BRACKEN QUAY

The cold is real.
So is the warmth.

A harbour of patched timber, copper repairs and stubborn little lights. Beyond it, a valley waits under ash. This is Bracken Quay, the place Emberwake is being built around.

The vision is simple: venture out, bring something useful home, and help a place become more livable. A person brought to safety. A tool made for a neighbour. A shelter ready for another night.

Aster Vale is a world in development. Its locations and experiences are design ambitions, not a catalogue of finished playable content.

Your first task?
Carry warmth.

Before the distant road, before the great adventure, someone at the infirmary needs a heated stone. The planned opening begins with a useful pair of hands. Yours.

  1. Answer a small need.

    Meet Sera at Bracken Quay. Carry a heated stone to the infirmary. Learn the world through an act of care, not a wall of lore.

    THE OPENING DESIGN
  2. Bring more than yourself home.

    Gather, craft and help someone in trouble. Expeditions are imagined around what you can bring back, not only what you can defeat.

    PLANNED EXPERIENCE
  3. Leave a little warmth behind.

    Contribute to places people share. A warming bench. A repaired shelter. Small changes that give returning to town a different meaning.

    PLANNED EXPERIENCE
The Joined Hearth concept emblem: ivory stone joined with copper around a protected amber stone.

THE JOINED HEARTH

THE LONGER-TERM VISION

An adventure shared.
A story of your own.

Emberwake’s ambition is a cooperative fantasy MMORPG with a story that can also be completed solo. Rescue, crafting and restoration are intended to sit alongside exploration and adventure.

This is the direction, not a promise of finished systems. Building a persistent online world takes time, testing and choices about scope.

A world in progress.
Not a world on sale.

EARLY DEVELOPMENT
Status · 20 October 2026

The next step is a dependable opening.

The first owner playtest is being prepared. The immediate focus is making the opening journey reliable before presenting it as ready for players.

There is no announced release date, public download or open playtest registration. The art on this page communicates the intended mood; it does not depict current gameplay.

Now
Developing and testing the opening experience.
Next
Verify the complete journey, recovery and cooperative behaviour.
Beyond
Expand the world only as the foundations prove themselves.
How Emberwake is being made

Emberwake is a project by Chris Hoeben / Made by Hobo. It uses a licensed Atavism foundation rather than an MMO engine built from scratch. AI tools assist the development workflow, including the concept imagery shown here.

The setting, presentation and game direction are being shaped for Emberwake. Planned features, concept art and verified gameplay are different things, and this page labels them accordingly.

EMBERWAKE: THE LAST HEARTH

Some worlds ask you to conquer.
This one asks what you can mend.

Meet the maker